In DestiNation, you play as the "Switcher", a celestial being responsible for switching destiny’s trains.
You will connect your celestial stations to future humans in order to give them the best possible future, while limiting disasters and chaotic destinies...
→ two-day Game Jam project (UNIJAM)
→ project designed in a team of 8
→ created with Unity in C#
→ using Photoshop and GIMP for 2D assets
→ using Blender for 3D assets
As part of the LP MJV training at the Université Sorbonne Paris Nord, an entire weekend is dedicated to this Game Jam.
There were 8 of us working on the DestiNation project and it was my first Game Jam.
The goal of this arcade game is to associate a train station with a baby in order to give him his destiny. By connecting a station to a baby, a train will leave towards the latter, illustrating the life of this baby, then return to the station.
Be careful, we can only send one train per station at a time and if we ever leave a baby behind for too long: his fate will be corrupted.
After 5 switching errors, the game ends.