In To The Top, you race for the first ever ascent of the famous Tibetan summit: the Karjiang.
Adapt to the various pitfalls caused by your competitors to be the first to reach the top!
→ one-week project (~8 hours/day)
→ project designed in a team of 4
→ created with the help and resources of the LudoMaker (Gamelab USPN)
→ using Photoshop and GIMP
Join the To The Top adventure!
We are actively continuing to develop the game and have it tested at festivals!
Find us on Instagram to learn more!
As part of the LP MJV training at Sorbonne University Paris Nord, an entire week is devoted to this project.
There were four of us working on this project and the final result was more than up to our expectations.
The organization of this teamwork was very well managed, which allowed us to create a clean finish despite the time constraints.
The goal of the game is to place on its individual board "trail" tiles in order to reach the top of the mountain before the other players.
To achieve this, each player embodies a character with their own abilities. There are "trap" tiles that can hinder our opponents.
The theme of the game and its game design were born from a very constructive brainstorm that allowed us to start the project well and, above all, to test our game a lot.
First prototyped with rectangular tiles, inspired by the cards of the game Saboteur, the tiles of the game were designed in hexagonal form, like those of the game Tantrix, to diversify the paths that the player can build.
Using the LudoMaker’s laser cutter, we cut out each tray and each tile, then covered them with the stickers we created.
The graphic style of the game has been worked to respect the chosen theme while being as minimalist as possible.
We had time to apply a plastic coat to the elements of our prototype in order to make them last over time!
Our game "To The Top", result of the project LudoMaker, has largely lived up to our expectations: the game is playable, replayable and fun!
Indeed, the rules and balancing were properly worked out and adjusted throughout the design, allowing the final rendering to work almost perfectly.
During the presentation of the project, the game convinced the juries who wanted to play again to test the different roles!
