Cédric Bekkar
Game Designer
...

Game Level Mockups (2024)
Role : Level Designer & Narrative Designer

Narration writing

Moodboard & Bubble diagram

Mockups creation


Summary


As part of the Level Design course of the LP MJV training at Sorbonne University Paris Nord, we were asked to design level mockups and Level Design Documents.
I selected two of these projects, built in the universe of the games "Lara Croft" and "Left 4 Dead", to briefly present them.




Design process


→ models designed in a few hours
→ solo designed models
→ narrative writing
→ using Photoshop and GIMP




→ "Tomb Raider" level mockup:



After a first draft of the written story and some sketches, I made a bubble diagram for the whole level.





I made all my models using Photoshop.
I started with the first part of the level: the infiltration into the enemy base.





Once the infiltration phase was completed, I decided to integrate a QTE phase into my level.
Then, I finished the level with a moving combat phase and a small enigma phase.





In my level, Lara Croft has been outpaced by criminals who want to recover a powerful and dangerous sacred relic.
My level starts with an infiltration phase in which the player must discreetly steal sensitive information about this famous sacred relic.
The player will listen to the minions, hack the servers to get the coordinates of the temple and steal the sacred tablet that indicates the enigma to get the relic.

Once this data is recovered, the player will flee the enemy base and leave on a motorcycle (cutscene). Upon reaching the glacier, on which the relic is located, the player will face criminals while riding his motorcycle during a QTE phase.

Once this pursuit is over, the player will go into a shooting phase during which he must advance on the glacier in order to get rid of the criminals and get ahead of them to obtain the sacred relic.

After climbing the glacier, the player accesses the temple, solves a puzzle and retrieves the sacred relic. He also gets information about another equally powerful relic before completing the level.










→  "Left 4 Dead" level mockup:



I made this model in accordance with a general scenario frame designed by two comrades and me.
We were supposed to create a campaign for the game "Left 4 Dead".
I took care of completing the last level of this campaign.

After a few sketches, I made a bubble diagram for my level.
Having made it on paper, I cleaned it up for the final rendering.





After a lot of thought, a lot of work time and balancing, here is the final result of my model:





In my level, players reach the city’s subway network hoping to escape from the growing zombie apocalypse.

The players start by exploring the rails as they head towards the docks. They face zombies, improved zombies and hordes to reach the site of a subway crash.
The environmental storytelling guides players to a large hall, then to the next floor. At the end of a corridor, a small discussion between the characters indicates that one of the players must go restore the electricity while the others free the way.

While three players clean the second hall, the last one restores the current and joins the team by a different route.
By restoring the current, the final phase of the level is triggered with the opening of a subway filled with zombies.
The three players defend themselves and the last one joins them to finish this combat phase.

Once the metro is cleaned, the level ends and the characters take control and begin their escape from the city.